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[Rule 0] π£
π£ Any kind of direct insult or discrimination is prohibited.
π΄ The use of inappropriate names is prohibited.
π‘ Sharing your location or the location of other players in Global Chat is prohibited.
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[Rule 1] π‘
π¨π« The use of hacks is prohibited.
π΄π« Do not exploit bugs or game flaws for your benefit.
π£π« Logging out of the game while bleeding or in active combat to avoid death is strictly prohibited!
π΄π« Logging out of the game to heal a leg during active combat is strictly prohibited!
π΄π« Intentionally denying a carcass to another player is also prohibited!
Examples of bug abuse:
π΄ Exploiting flaws to grow faster (in-game or π¨ panel);
π΄ Hiding inside rocks or inaccessible terrain;
π΄ "Surfing" in the water;
π¨ Standing up while biting;
π¨ Bugging stamina;
π¨ Canceling bite animations;
π΄ Hiding the ambush (pounce) animation;
π΄ Using any types of animations to your advantage;
π΄ Using 6 blocks forward.
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[Rule 2] π΅
π΅ Do not accept nest invites during hunts or combat.
π΄ Do not use nest invites to obtain locations and attack later.
π΅ Randomly sending nest invites is prohibited.
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[Rule 3] π£
π¨ Killing for revenge or asking another player to take revenge for you is prohibited. After dying to a player, you cannot return to the place of your death to hunt them and/or contest your own carcass with another dinosaur.
π¨ Do not buy dinosaurs in the store to take revenge. Revenge deaths will be disregarded after 30 minutes.
π£ It is forbidden to obtain a playerβs location using your current slot and then switch to another slot to hunt them. The cooldown for disregarding this action is 30 minutes.
π£ It is forbidden to find a player with your current dinosaur and then buy another dinosaur to hunt them. The cooldown for disregarding this action is 30 minutes.
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[Rule 4] π΄
Do not attack your own group. To expel a member, use
Sound 3 and state it in group chat. The group cannot chase or attack the expelled member for 10
minutes.
β’ Respect species group limits.
β’ Herbivore-carnivore alliances are
forbidden.
β’ Carnivores cannot team with other species.
β’ Recruits during fights must
not come from other groups.
β’ Dead dinos count toward the group during
combat.
Scavengers:
β’ Max 3 per TIER 5/APEX group.
β’
Cannot assist in fights.
β’ Can group only among themselves.
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[Rule 5] π‘
β
It is allowed to interfere in chases or escape attempts (hunts).
π£ It is prohibited to interfere in fights already in progress.
π£ It is prohibited to start a fight with a dinosaur (alone or in a group) and, in the middle of the fight, involve other dinosaurs that were not part of the confrontation.
Example: A Dilo starts a fight against a group of Gigas and suddenly begins to attack a Rex that was just passing by.
β What is considered a hunt: a situation where there has not yet been physical contact between dinosaurs, with only a chase occurring.
β What is considered a fight: a situation where there has already been physical contact between dinosaurs.
π§ Additional rules about water combat:
These rules apply only to places where crossing or staying in the water significantly hinders or prevents combat (example: areas where the dinosaur can swim to avoid attacks, escape without a chance of pursuit, or remain inaccessible to other players).
π΄ During a fight, each dinosaur may only cross the water by swimming once (and can be attacked and killed during the crossing). After that, it may no longer enter the water to try to escape or avoid combat.
π΄ It is not allowed to cross the water repeatedly, nor remain swimming to avoid being hunted.
π΄ Dinosaurs that are not fish-eaters cannot remain in the water to flee or protect themselves, whether in combat or outside of it, even in shallow areas.
π‘ Logging out inside the water is prohibited. Do not run into the water to log out and avoid being hunted.
β
Exception: only semi-aquatic dinosaurs may log out inside the water.
π΄ If you are near death, do not attempt to cross the water to escape. If you die inside, it will be considered as carcass denial.
β
During chases, attacks inside the water are allowed.
β
Fish-eaters/semi-aquatics "Austroraptor, Baryonyx, Irritator and Suchomimus" can take the fight into the water and use it as an advantage during their battles.
π‘ Rule for fish-eaters/semi-aquatics (Austroraptor, Baryonyx, Irritator and Suchomimus):
π£ Only semi-aquatics that were already in the water (in safe) may interfere in fights when a dinosaur enters the water during the fight.
π£ The semi-aquatic may go up to 10 steps away from the water to perform the attack but must then return to the water.
π£ This rule is not valid for dinosaurs that were outside the water and only enter to abuse the mechanic.
π£ The semi-aquatic may only attack the dinosaur(s) that entered the water. If it attacks any other that did not enter, the player will suffer severe penalties.
π΄ If the semi-aquatic interferes in the fight and kills the dinosaur that entered the water, the carcass will belong to the semi-aquatic, but it may be contested normally.
The death of the semi-aquatic does not interfere with the ongoing fight, meaning it can be killed without affecting the conditions of the battle. The player must assume the risks and consequences of intervening.
[ATTENTION]
Small waters, shallow puddles, or places where there is no real combat advantage are not included in these rules. The restrictions apply only to waters where entering or swimming really influences the outcome of the fight.
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[Rule 6] π΄
[Rule 6] π΄ The first confrontation (1st engagement) between herbivores and carnivores begins when a carnivore provokes the herbivore, whether by directly attacking, biting the air near the herd, circling the herd, taking a pounce position, drinking water near the herbivores, or getting too close. The fight may continue until one of the carnivores gives up (sound 4 or lying down) or until a body is generated.
π΄ During this confrontation, carnivore withdrawal is individual (sound 4 or lying down). When a player gives up, they cannot return to the fight until the confrontation (1st engagement) ends.
π΄ If the carcass ends up falling too close to the nests, priority goes to the carcass generated in the engagement. Herbivores must move away from the carnivore with the carcass and wait until it finishes feeding or is contested.
π£ [ATTENTION] Carnivores CANNOT use herbivore nests to rush the carcass, nor can they destroy herbivore nests while holding a carcass. If the carnivore starts destroying nests, herbivores may expel the carnivore from the nest area.
β
Herbivore hatchlings may approach the carcass to feed from the nests.
[ATTENTION CARNIVORE] By giving up, you will be vulnerable. If another player shows up and attacks you, you may be killed.
π΄ Herbivores may not repeatedly pass near carnivores to force a fight. It is also forbidden to protect bodies generated in the 1st engagement, preventing carnivores from feeding.
If the same group of carnivores initiates the engagement again, the 2nd engagement will be activated, allowing herbivores to chase carnivores until they eliminate them, without restriction to a body drop or sound 4 (withdrawal) by the carnivores.
π΄ The herbivore may only withdraw from the second engagement if at least one body has been generated by the fight. If the herbivore wishes to give up, it must press sound 4 (withdrawal) or lie down to end the second engagement. The sound 4 (withdrawal) or lying down is individual for each herbivore, and they cannot return to the engagement until it ends. If all herbivores in the herd give up, carnivores will be obliged to keep all bodies resulting from the engagement. The second engagement may also be ended immediately in the case of clear mutual withdrawal, which occurs when all herbivores and carnivores involved stop fighting and show withdrawal, either by lying down or moving away without resuming combat. Once mutual withdrawal is recognized, the second engagement is considered definitively over.
[ATTENTION HERBIVORE] By giving up, you will be vulnerable. If another player shows up and attacks you, you may be killed.
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[Rule 7] π‘
π‘ Herbivores in a herd may decide whether or not to accept another dinosaur. To expel it, they must threaten it (sound 3) and wait 30 seconds for it to give up (sound 4) and leave. If the dinosaur has a nest, allow it to destroy it.
π΄ In disputes between herds over food or nest territory, they must threaten 3 times before starting the fight. Those who do not want to participate must move away and signal withdrawal (sound 4), becoming immune to attack. Those who remain must fight until a body falls, or if the group that lost a member wishes to continue, the fight will go until all are dead. The losing herd must leave the area and cannot heal or feed there.
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[Rule 8] π‘
In fights between carnivores (alone or in groups), combat may end when the first dinosaur dies.
- After the fall of the first body, each player may individually withdraw from the fight by using the withdrawal sound (4).
- Withdrawal is individual and does not force the rest of the group to stop. Whoever withdraws cannot return to the fight and risks being attacked by other players. In addition, they may only rejoin the group once the fight has ended.
- Those who decide to continue fighting may be eliminated without the right to a new withdrawal.
- If your group is defeated, all carcasses generated belong to the winning group, and you cannot contest them again for 10 minutes.
- If a group splits during combat, creating two fights in different locations, it is allowed to help your companions even if you already have a carcass.
- You and your group cannot share carcasses with other dinosaurs.
- If a player has a carcass, they may help their group members, but after finishing the assistance they must return, along with the group, to the carcass that belonged to them.
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[Rule 9] π΄
[Rule 9] π΄
β
If you are a carnivore, you must remain with all bodies and open carcasses that you or your group kill or contest.
β’ You and your group must stay with the bodies and open carcasses until you finish eating, the body disappears, or it is contested.
β’ You are not obliged to stay with abandoned bodies and open carcasses, but if you eat from them, they become yours and your groupβs.
β’ BOT dinosaurs (Ava, Taco, Oro, Velo) are NOT considered contestable carcasses.
π« If you have a carcass, it is forbidden to log out of the game to change slots.
π« It is forbidden to ask other players to contest (threaten with SOUND 3) a carcass or bones already under your possession.
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You may only log out with a carcass if you are not returning to the game for the next 1 hour.
π΄ How to properly contest a carcass:
- To contest a carcass, the player must approach it and emit the threat sound (3) three times, clearly and directed at the player who owns the carcass.
- After the third threat (sound 3), the carcass owner has up to 15 seconds to respond with the withdrawal sound (4).
- If the carcass owner uses the withdrawal sound (4), they have up to 30 seconds to move away from the carcass area without being attacked.
- If the carcass owner does not respond within 15 seconds, or chooses to remain in the area, it is considered that they accepted the dispute.
- In that case, the dispute for the carcass may continue until all individuals of one of the groups are dead.
π΄ The individual or carnivore group may NOT use the nest to rush the carcass. If the female decides to build a nest, she must call at least ONE hatchling to the nest. (subject to severe punishment)
π΄ If an invading dinosaur gets too close to your carcass, you or your group must threaten (sound 3) three times. If the invader does not leave, they may be chased and killed.
π΄ If you are thirsty, you may leave to drink water and return. Do not attack anyone on the way, and if attacked, you may defend yourself.
π΄ It is forbidden to wait until another carnivore groupβs carcass is finished just to attack the owners afterward. If you want the carcass, threaten and fight for it.
β οΈ Exception: If you were passing by and the carcass finished, the attack is allowed.
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[Rule 10] π΄
Healer dinosaurs may not heal any dinosaur during an active fight. It is mandatory to wait until the combat has completely ended before using the healing ability.
- The Austro (carnivore healer) may accompany any carnivore that is not an APEX [TIER 5], with a maximum limit of 1 Austro per group.
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[Rule 11] π‘
π΄ The Titan carcass (Puerta and Baro) is considered public, and while it exists, it cancels any kind of combat in its vicinity. Always prioritize feeding from the Titan carcass before hunting other players. After the carcass is gone, players will have 10 minutes to disperse from the area.
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[Rule 12] π‘
π‘ Have SAFE ZONES:
β’ Utahraptor, Austroraptor, and Herrerasaurus in containers, rocks, or human structures. BUT they may be killed by another Utahraptor, Austroraptor, or Herrerasaurus.
β’ Spinosaurus (ALONE), Irritator, Suchomimus, Austroraptor, and Baryonyx have SAFE ZONES only in water (in the part of the water where they can SWIM). BUT they may be killed by another Spino, Irritator, Sucho, Austroraptor, or Bary.
π¨ Important Notes:
π‘ Nests are NOT a safe zone for ANY hatchling.
π‘ Safe zones for fish-eaters are valid ONLY in the part of the water where they can SWIM. There is NO SAFE ZONE in the sea!
π‘ [ATTENTION] Spino (Alone): After leaving the SAFE, it may only join a group after 10 minutes.
π‘ [ATTENTION] Spino (Alone): After entering combat, it may only return to the safe after the combat ends.
π‘ In fights between fish-eaters, they may battle in the water and can even die in the water.
π‘ Only 1 group of fish-eaters of each species is allowed per lake/pond, except Titan Lake.
π‘ Only 1 group of jumpers of each species is allowed in containers, rocks, or human structures.
π‘ If you or any member of your group threaten, provoke, or start a fight with another carnivore/herbivore, the entire group will lose the SAFE ZONE and may be killed.
π΄ No fish-eater is allowed to deliberately kill other dinosaurs in the water just for fun or sport.
Fish-eaters: Spinosaurus (ALONE), Irritator, Suchomimus, Austroraptor, and Baryonyx